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Houdahspot 4 0 10 – advanced file search tool. Inkscape 1.0.1 is mainly a stability and bugfix release. It also comes with a few new features that hadn't been stable enough to make it into Inkscape 1.0.
New Features
Color-managed PDF export using Scribus
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An experimental Scribus PDF export extension has been added. It is available as one of the many export formats in the 'Save as' and 'Save a Copy' dialogs.
To be able to get a correct and color-managed CMYK PDF file with text converted to curves that corresponds to your drawing in Inkscape, you must:
- have Scribus 1.5.x installed (the Scribus executable must not be called scribus-ng)
- have enabled color management for your document
- have selected one color profile to use for the colors in your file
- assign all colors in the document with the color managed color selector in the Fill and Stroke dialog
- not use filters in your drawing (this includes blur)
- not use any transparency if you're exporting to PDF/X-1, PDF/X-3 or PDF 1.3
- not include any bitmap images
- not use markers
- not use any other SVG features that are not supported by Scribus
The page size corresponds to the document size in Scribus. When you add a bleed, an area of the given width outside the page area in Inkscape will be included in the PDF file.
Please test the extension, and always carefully check the result before you send it to a print service. You can leave your feedback about what works / doesn't work at https://inkscape.org/inbox.
Selectors and CSS dialog unhidden
The Selectors and CSS dialog that had been hidden and labelled as 'experimental' in Inkscape 1.0 is now available from the Object menu.
The dialog makes it possible to add, remove and edit CSS properties that are saved within an element's 'style' attribute, as well as styling objects in the document using CSS classes and other CSS selectors. These additional styles are written into a style tag in the SVG document.
It can also be used to select all objects that belong to a specific class, so users will again be able to create collections of objects that are independend of the document structure (e.g. they belong to different groups in the drawing).
This dialog replaces the Selection Sets dialog that had been removed for Inkscape 1.0. Photolemur 2 3 1 – automated photo enhancement.
List all Colors in a document
A new extension Color > List All lists all colors used in a document and indicates how often they are used (Commit)
Interpolate gradients
The Interpolate extension Screenflow trial. now also interpolates gradients in fills and in strokes (before, it could only interpolate flat colors) and named colors (Commit).
New preferences option to limit screen tearing while editing
In Edit > Preferences > Rendering: Redraw while editing, users can choose between the two options 'Responsive' and 'Conservative' to determine how quickly the canvas display is updated while editing objects. The default value is 'Responsive', which gives rendering a higher priority than it had previously and makes editing objects feel less sluggish (Commit)
Other small improvements
- Users can now define an ID for QR code groups rendered by the Render Barcode extension (Commit)
- Extensions now understand what to do with the CSS unit Q (1/40th of a cm) (Commit)
Crash fixes
Fix a crash …
- … when applying Offset LPE to groups (Commit)
- … when closing Inkscape while the filter editor dialog is open (Commit)
- … with some cursor themes that do not contain an upward arrow cursor (Commit)
- … when the file to open does not exist (Commit)
- … when resizing a document with a grid, when the document properties dialog is closed (Commit)
- … when opening a malformed pdf where the selected page does not exist (Commit)
- … when creating a clone of / opening a file with a symbol from an object with a CSS style (Commit)
- … when exporting an object identified by its ID to SVG from the command line (Commit)
- … when using the dropper tool a lot (Commit)
- … when trying to open Inkscape's stock filters file with the Inkscape flatpak version (Commit)
Other Bug fixes
Packaging
- AppImage now comes with Python 3.8 (Commit)
- Snap now uses the system's font cache and thus finds all installed fonts (Commit). Additionally, it can now make use of extensions with custom user interfaces (e.g. InkStitch) (Commit)
Canvas
- The zoom correction factor no longer depends on the display unit, so correction works properly for documents that are not in mm (Commit)
Dialogs
- The document properties dialog can now be resized even if one is using display scaling on a hidpi screen on Linux
Rendering
- Zooming no longer causes artifacts when there is a path with an arc segment with a radius of 0 in the drawing (Commit)
Tools
- 3D-box tool:
- Keyboard shortcuts for changing angles in the 3D-box tool were adjusted to work as documented, even with the Y-axis inverted (Commit)
- Circle tool:
- Duplicated circles are now closed properly (Commit)
- Eraser tool:
- The mass value field is no longer greyed out and can be used (Commit)
- Gradient tool:
- Simplifying selected gradient stops with Ctrl+L works now (Commit)
- Node tool:
- Path > Reverse now works on subpaths again (Commit)
- Pencil tool:
- The 'flatten simplify (LPE)' button now only shows up when it can be used (Commit)
- Selector tool:
- Keyboard shortcuts with Alt key for rotating objects also work as documented again with the Y-axis inversion (Commit)
- Objects no longer seemingly jump or scale up when moving multiple of them with snapping turned on (Commit)
- Default snap delay was set to 0 so snapping will work more precisely (Commit)
- Text tool:
- Line height doesn't change spontaneously when switching tools while having text selected (Commit)
Import / Export / Save
- when saving as PDF / PS / EPS + LaTeX,
%
signs are now properly escaped (Commit) - the dpi value for exporting to PNG can be specified as a decimal number again
- attribute order is no longer reversed when saving as SVG, so comparing two SVG files is easier now (Commit)
Masking / Clipping
- When releasing or undoing a mask, objects will no longer become unselectable and will use their own bounding box (Commit)
Live Path Effects
- LPE selection dialog looks better now with some desktop themes (Commit)
- Clone original LPE items now get the cloned or linked item's style by default instead of starting with a black fill. A regression that made it impossible to use text elements as source was fixed. Transforms (moving, stretching, shearing) are handled correctly now. (Commit)
- Fill between many: option 'fuse coincident points' has been replaced with good defaults (Commit)
- The Knot LPE allows to switch the direction of self-crossings (Commit)
- When using the PowerStroke LPE with the join type 'extrapolated arc', the corners no longer have a dent, but are smooth again (Commit)
- Roughen LPE now works more reliably (Commit)
- Inkscape no longer becomes unresponsive when selecting an object that is used for the Pattern-Along-Path LPE (Commit)
Performance
- Inkscape no longer becomes unresponsive when opening a document with lots of style tags in it (Commit)
Extensions
General
- Relative paths to linked images no longer break when using an extension (Commit)
- Path elements are now transformed correctly when applying transformation matrices to them (Commit)
- Text element coordinates are now interpreted correctly, even if they use a different unit than px (Commit) and their (guessed) bounding boxes now consider transforms
- Extensions that adjust colors now work on groups again (Commit)
Specific extensions
- Plot extension and HPGL Output extension no longer have an option to automatically convert objects to path, this is now always done (except for texts) (Commit).
- When switching plotter pens using the HPGL output extension, the plotter no longer makes a dot with the new pen at the end of the old pen's line (Commit). The extension now works with multiple pens (marked by their layer name in Inkscape) again (Commit).
- The Interpolate extension now works with the tutorial files again (Commit).
- The extension Render > Barcode > Datamatrix now renders 64 x 64 datamatrices correctly (Commit).
- Rendering a 3D Polyhedron no longer gives deprecation warnings (Commit).
- The Measure Path extension now also works when the Help tab is open when clicking on Apply (Commit
- Color > Randomize extension now works correctly for the Hue and Lightness parameters
- The unnecessary Live preview was removed from the Interactive Mockup extension (Commit)
- The Perspective / Envelope extension now considers transforms (Commit).
- The Hershey text extension fonts now contain letters needed to plot in Danish (Commit). Additionally, the extension can now better handle line heights (Commit).
Extension failure fixes
Fix a failure …
- … when exporting a document with unknown SVG tags to HTML5 canvas (Commit)
- … when trying to access a document node with an unknown tag (Commit)
- … when trying to import a dxf file with a circle / ellipse (Commit)
- … when using the Perfect Bound Cover extension (Commit)
- … when using the Mesh Gradient to Path extension (Commit)
- … when using the JessyInk extension (Commit).
- … when using the DPI Switcher extension (Commit)
Extension API changes / Improvements for Extension Developers
- Shape objects now have an
is_visible
method (Commit) - Documentation extended and improved (Commit, []https://gitlab.com/inkscape/extensions/-/commit/9b21776f7c3d746911dac7305b8e1f2a08e38b70 Commit], Commit, Commit)
- Use an underscore in front of the
name
attribute value to mark things that do not need to be available in the .py file (Commit) - Shape coordinates are now reported in user units (Commit)
inkex.addNS()
is no longer required, attributes likeinkscape:groupmode
can now be used directly, too (Commit)- added method
getElementByName()
to get an object by Inkscape label (Commit) - added method
getElementsByClass()
to get objects by their class name (Commit) - added method to create Star shapes (Commit)
Upcoming deprecations (1.1 will issue a warning, while both the old and the new version will just work in 1.0.1):
- See https://gitlab.com/inkscape/extensions/-/commit/4838d285b01106d243399e6bf36e7956a291eb98
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Filters
- Changes to filter region handles are now saved to the file (Commit)
Templates
- The same file can now be used to create multiple template files (Commit)
Markers
- Custom markers are now no longer cut off when viewed in a web browser (Commit)
Color management
- When using color management, the color selector works again (Commit)
Command line
- the pre-1.0 options
--export-[type]=
,--file=
and--without-gui=
now have a fallback and print out a warning (Commit) - when converting a pdf to svg on the command line, the poppler text import method no longer changes randomly (Commit)
- opening files with Windows drive paths (with colons) works again (Commit)
- background color is now exported to PNG when using
--export-background
even when--export-background-opacity
is not set explicitly (Commit) - the tab key can now be used to automatically complete Inkscape command line commands in a Linux terminal (bash completion) (Commit)
- in command line arguments, '0' and '1' had been inverted. They now mean the correct thing (0 = False, 1 = True) (Commit)
Even more bug fixes
There were even more issues fixed than those listed above, but these probably only affect a small portion of users, or are relevant for development and packaging only.
For a complete list, visit our GitLab issue tracker and see the commit history (all changes since DATE until release date).
Translations
Engare 1 0 Download Free Pc Game
The following user interface translations received updates:
- Catalan
- Chinese
- Croatian
- Czech
- Dutch
- German
- Hungarian
- Icelandic
- Italian
- Japanese
- Russian
- Spanish
- Ukrainian
The following documentation translations received updates:
- Catalan
- Croatian
- French
- German
Contributing to translations
Want to help with translations? Learn how to help!
Documentation
- A few keyboard shortcuts and examples were fixed / updated
Contributing to documentation and documentation translation
Contributions to the documentation translations, as well as improvements to its contents, are welcome at the inkscape-docs repository.
Known issues
- The performance issues on macOS persist.
- Many of Inkscape's old bug reports still need to be tested and migrated to the new bug and feature request reporting page. While some progress has already been made, we still need your help with that task.
- All (migrated and new) open issues for the project are listed on GitLab. If you have some time on your hands and can help fixing them, join us in the development chat and let us tackle them together.
Engare | |
---|---|
Developer(s) | Mahdi Bahrami |
Publisher(s) | Mahdi Bahrami |
Composer(s) | Mim Rasouli |
Platform(s) | MacOS, Windows |
Release | 23 October 2017 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Engare is a puzzle game created by Iranian game designer Mahdi Bahrami and soundtracked by Mim Rasouli, playable on PC and MacOS. Describing itself as 'a game about motion and geometry', Engare's design is based upon Islamic art and sacred geometry.[1] The game consists of two gameplay modes: a puzzle-solving mode, where the player has to recreate shapes shown onscreen by placing a point on a moving object, akin to a Spirograph tool, and a free-form art tool allowing the player to design their own patterns. First prototyped in 2010,[2]Engare was released in October 2017, and retails for $6.99 on Steam and Bahrami's website.[3][1] The game's release was delayed by difficulties caused by international sanctions imposed upon Iran, making it difficult for Bahrami to travel and access resources.[4]
Background[edit]
Bahrami has described the influences behind both the game's aesthetics and mechanics. The traditional Islamic geometric patterns featured in the game are widespread in Iran, and particularly in Bahrami's hometown of Isfahan, including the central Naqsh-e Jahan Square, a UNESCO World Heritage site.[5] The game's mechanic was inspired by a question asked by Bahrami's high-school geometry teacher, when he asked students to imagine what shape would be traced by a point fixed to a ball when rolled across a flat surface - the result being a series of loops.[6] Bahrami explains that even students who did not understand geometry were interested in the answer to this puzzle,[7] and he was interested in using Engare to 'explore mathematics in different ways [..] for some people it's easier to explore maths when it's visualised,' and that 'video games as a medium have great potential [for] these visualisations.' [5] Despite this, Bahrami says, he did not originally set out to make an educational game. The game is Bahrami's second to be inspired by traditional Islamic patterns, following Farsh, a game inspired by Persian carpets, which his mother wove when he was growing up.[7]
Gameplay[edit]
Engare has two gameplay modes. The first is a puzzle-solving mode, where the player must recreate a shape shown on-screen by placing a point on a moving object that is drawn into a line as the object moves. As the puzzles become more complex, the player is rewarded with the creation of more and more intricate patterns created from their solution; in later levels these patterns repeat themselves and are coloured in.[8] After enough puzzles are solved, a second gameplay mode is unlocked: a pattern design tool where the player can place dots and lines or colour in tiles to create repeating geometric patterns. These patterns can then be mapped onto a 3-D mosque-like dome and explored from different perspectives.
Reception[edit]
Engare has been received positively, with a demo version presented at the 2014 GDC Experimental Gameplay Workshop generating positive press coverage.[7][6] Since its release, Engare has been praised by Sam Machkovech of Ars Technica, who describes the game as '[feeling] absolutely magical and unique in the gaming realm,' [8] and Robin Hunicke of EA and Funomena, who was 'blown away [by] the cleverness of the puzzles'.[7] Rami Ismail of Vlambeer has praised the game on several occasions, naming it as one of his top 10 games of 2017 in an article for Giant Bomb, and as 'one of the games that he admires the most' in a GameSpot feature.[9][10] The game has been similarly well-received by players on Steam, where it holds an overall 'very positive' rating, and has won several awards, including the Student Showcase at the Independent Games Festival and the Excellence in Design and Culture Award categories at the Tehran Video Game Festival.[1]
See also[edit]
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References[edit]
- ^ abc'Engare'. www.engare.design. Retrieved 2018-01-07.
- ^'The surprising Islamic beauty of 'Engare''. Engadget. Retrieved 2018-01-07.
- ^'Engare on Steam'. store.steampowered.com. Retrieved 2018-01-07.
- ^'What It's Like To Be An Iranian Game Creator in Trump's America'. Rolling Stone. Retrieved 2018-01-07.
- ^ ab'A Puzzle Game Inspired by the Mathematics of Islamic Art'. Hyperallergic. 2017-12-14. Retrieved 2018-01-07.
- ^ ab'Engare, a videogame about the mathematical beauty of Islamic art - Kill Screen'. Kill Screen. 2016-04-01. Retrieved 2018-01-07.
- ^ abcdLien, Tracey (2014-05-12). 'An Iranian developer's entrancing game about his culture and the mathematics of art'. Polygon. Retrieved 2018-01-07.
- ^ ab'Engare review: The geometry of Islamic art becomes a treasure of a game'. Ars Technica. Retrieved 2018-01-07.
- ^Ismail, Rami (2017-12-26). 'Rami Ismail's top 10 games of 2017'. Giant Bomb. Retrieved 2018-03-31.
- ^'Nier, Psychonauts, And Other Devs Share What Games They Admire Most'. GameSpot. 2018-03-31. Retrieved 2018-03-31.
External links[edit]
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Retrieved from 'https://en.wikipedia.org/w/index.php?title=Engare&oldid=983366448'